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ROLE:

UI / UX Design

Animations

Video Editing

User Research

Illustrator

TOOLS:

Adobe XD

Illustrator

Photoshop

After Effects

Filto 

Sketch

Invision

Zbrush

Unreal Kit Development

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BATTLE OF THE FIELDS

UX/UI DESIGN

3D CHARACTERS

I created all the concept art of the game based on an idea that became alive after years of thinking to start an indie game with two co-workers. The game was inspired by old-school video games such as Diablo or StarCraft.

All the assets concept art that it's displayed on this portfolio were created for me and each individual asset was used on Unity to create the Video Game for Android.

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LOGO DESIGN

The logo was designed thinking about the whole concept of the game, the attempt of trying to capture the other player gem on the battlefield. Most of the design style is based on a post-apocalyptic world that it's conquered by demons and angels. 

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All the UX/UI was created based on a competitive video game that is elaborated and conceptualized by a small team.

The interface that I designed was based on something that can be user-friendly and make everything look smooth and clean in a game that has multiple actions. 

All the characters i made in Zbrush and some of them will be uploaded in Artstation with their 3D low mesh models

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DALL·E 2023-11-22 14.37.32 - A highly detailed and menacing demon character designed for a

3D modeling

As a video game creator, I believe in using innovative techniques to deliver epic gaming experiences to players worldwide. Each of my projects features unique, engaging characters built from scratch using Zbrush and 3D Max. My passion for gaming and 3D modeling has brought a refreshing twist to the gaming industry. 

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